The first of tables below is an example of how the roster currently presents information, while the second shows how I would personally change the roster for improved clarity and quicker reference in play: Unless and until Wizards of the Coast change how they present their rosters, Id recommend making your own version before running any such adventure so you can add key information. A woman, drowned, clearly looking as though she was recently bound and died trying to swim away. This one-page guide, influenced heavily by Matt Coleville's video on the value of player guides, is intended to give the players everything they need to understand where the campaign is going and how their character might fit into it. [] Its not hard to imagine how a series of unlucky rolls could put the PCs on the wrong end of a mutiny. comments sorted by Best Top New Controversial Q&A Add a Comment Shiroiken Additional comment actions. Its worth remembering that there are also two random encounter tables in Chapter 1: Saltmarsh. It was an oddity in its time and is still a bit of an oddity now: if played smart the adventure requires absolutely no combat. This avoids the oddball character who comes in with a clearly different motive and drive that never quite fits either the group or the adventure. This cookie is set by GDPR Cookie Consent plugin. Fortunately, an awareness of this seems to have factored in at the design stage: indeed, the adventure references divination and commune specifically as options for characters who have lost the trail. The files were designed to be used with VTT apps such as Roll20, where you can assemble the ship in the way it best suits your campaign, being it placing . The final adventure of the book describes events on a decaying port which can be established as a self-contained town or as a district of any large coastal town in your campaign world. This is an adventuring environment not catered for by the tables in Xanathars Guide to Everything, though look there for coastal and underwater encounters! But even if you dont intend to use the books adventures,GoSstill comes highly recommended for all 5e DMs who might ever expect the player characters to venture out to sea. The entry for a room only tells me who is in the room and where else in the dungeon those creatures might go. Are the slavers back? Youll either love or hate the maps in GoS. it appears that the actual print of the cover looks flatter and duller, Monstrous Monograph: Monstrosities Volume 1. Theres a table you can use to determine a hazard type at random. Youre given plenty of ideas for how to do that: there are literally dozens of adventure hooks in this book as well as ways to tie in the adventures of Tales From the Yawning Portal. Likewise, the adventures include a decent collection of new monsters that will add value to your DM whatever their campaign. Half of the rooms don't have any valuables so I apologize for . In a session zero, our players can build their characters together while also discussing the story of the campaign. Its also true that rooms nearby on the map are mostly also nearby on the table. These include blue holes, coral reefs, currents, depth, kelp forests, sandbars, shipwrecks, and whirlpools. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc. With that of a mysterious. Well, first there's Saltmarsh. The tragedy of Barovia suffuses all of the adventure's material, transporting the players to an otherworldly realm. The descriptions summarise what can be found aboard the ship, and larger ships are broken down into multiple sections as though they were an adventure site to help you find things (main deck, officers quarters, forecastle etc). Another strength that cant be overstated is the fact that the book actually includes three adventure hubs. The disappearance and reappearance of the ship relies on a detailed background story that there is a good chance the characters will never learn. Both groups, through the council, want to send the characters to the haunted mansion to see if they can find her brother and uncover the woman's mysterious death. The region of Saltmarsh is a classic D&D setting. Kysh (Triton) though Kysh is a named NPC this statblock is useful because Kysh is typical triton warrior, and to date we only have a triton player race and not any monster stats). Oceanus (Sea Elf) those who own Storm Kings Thunder already have stats for a sea elf warrior, but Oceanus is slightly stronger so you could use this statblock for leaders of sea elf patrols. Since only one cultist survived, hes the only person capable of telling the next part of the story. Theres very little to complain about in this book as everything in it is both versatile and succinct when it comes to adventure building and storytelling. DMs looking for their next published campaign have a lot to look forward to if they choose GoS. Their own victories and achievements add points to a tally. Ghosts of Saltmarsh for 5th Edition Dungeons & Dragons* Last modified: 9/4/2019 8:47:00 AM . The characters might find communications from the cult in the. Encounters at Sea provides Open Water Encounters tables for ships travelling out on the deep blue. What would be far, far more useful would be a summary of what creatures might arrive in a room from elsewhere. (D&D 5e) XP to Level 3 433K views 2 years ago Planning for Ghosts of Saltmarsh D&D5e - GM Tips How to be a Great GM 55K views 3 years ago Tales. This is a really good supplement full of fun adventures set on or near the water. "Dungeons & Dragons 'Ghosts of Saltmarsh' Revealed as Next Adventure Book", "Review - Dungeons & Dragons: Ghosts of Saltmarsh", "The Next D&D 5E Supplement Revealed: GHOSTS OF SALTMARSH", "5 Things We Know About D&D's Ghosts Of Saltmarsh (And 5 Things We Hope It Includes)", "D&D Announces New Adventure Book, GHOSTS OF SALTMARSH", "Beadle & Grimm's Sinister Silver Edition is Perfect Way to Experience Dungeons & Dragons' New Adventure", "Dungeons & Dragons Expands Its Line with Three New Releases", "New 'Dungeons & Dragons' Book Contains Lots of Greyhawk References", Supplement IV: Gods, Demi-Gods, and Heroes, Against the Giants: The Liberation of Geoff, Fiendish Codex II: Tyrants of the Nine Hells, Mordenkainen Presents: Monsters of the Multiverse, Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=Ghosts_of_Saltmarsh&oldid=1131369976, Role-playing game supplements introduced in 2019, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 3 January 2023, at 21:29. Ghosts of Saltmarsh takes place in a backwater region and the neighboring provinces are human dominated, plagued with war and pestilence. Drizzly Patches must be an unfortunate character indeed, and the latter two sound more like magical girls than grizzled sailors! There are also several tables for generating jobs that various NPCs might want help with. Chapter 2: The Sinister Secret of Saltmarsh (level 1-3) A fun two-part adventure which probably seemed more ground-breaking and revelatory 39 years ago than it does now. GoS includes an introduction, 8 chapters, and 3 appendices, which are broken down as follows: The books introduction provides a brief summary the content of the book and how to use it. Haunted House Loot. | Ghosts of Saltmarsh Arcane Arcade 101K subscribers Subscribe 3.2K 181K views 3 years ago We begin our adventure on the high seas! Mr. Dorys connection a cult of Tharizdun and a being called The Whisperer, believed to be Tharizduns messenger, who gives the cult orders. If you do the work to flesh them out the three adventure seeds provided, its feasible to significantly expand your GoS campaign with a second major arc. Like Tales from the Yawning Portal, it collects and updates a set of unrelated classic adventures and a DM can cherry pick from among them. Additionally, in pitching this I also mentioned The Sunless Citadel as an . The total number of the . There are also a few less more mystical environs: eldritch mists, krakens graves, lure lights (the souls of dead aboleth! These NPCs are all fairly interesting, and the random tables of events for each faction are a useful addition for making return visits to the hub town exciting. (1st). The Sea Princes, another Greyhawk faction, also play a role in the book. Ghosts of Saltmarsh features adventures from Dungeon magazine and the TSR UK staff, all connected through their nautical themes. Its designed for 4-6 characters of 7th level, so the characters may need to undertake another side quest after Chapter 5. This is a slightly surprising omission, as this downtime action specifically resolved finding a crew which many DMs would no doubt find helpful. [11], For Bleeding Cool, Gavin Sheehan wrote that "Ghosts of Saltmarsh is one of the best put-together books in the entire run of 5th Edition. Flip through the pages of the new Ghosts of Saltmarsh book and you'll find adventure around every corner. GoS indicates Ghosts of Saltmarsh. If they do come in hot, there are opportunities to redeem the situation if they havent done anything the lizardfolk cant forgive. The modules are modified to use the 5th edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. Saltmarsh gets a whole chapter, of course, but if a DM wants to do so they also have enough information about Uskarn (the village from Tammerauts Fate) and the Styes (from the adventure of the same name) to run additional adventures based in and around either location. The adventure continues the trilogys preference for thoughtful solutions: the characters are infiltrators, so should avoid fights where possible and defeat any enemies they do encounter quickly and quietly. At some point afterward the ship was attacked by a giant octopus (which is still pursuing the vessel), and only one of the cultists that was crewing it remains alive, along with various monsters. Theres definitely something here to build upon if you want a grander story. The notes in chapter 1 recommend placing it in an isolated harbour city on an island in the Azure Sea. Honestly, I think the standard cover is more attractive and the alternate cover looks too dark. After returning with their intelligence, the characters are rewarded, but of course there part in the plan isnt done: the alliance want them to join the attack on the fortress as a strike team so its back to the stronghold they go! Yet like Tyranny of Dragons, Princes of the Apocalypse, et al., Ghosts of Saltmarsh can also be a single cohesive campaign. These cookies ensure basic functionalities and security features of the website, anonymously. To foster the fear of the citizens, the kraken manufactured the Lantern Ghost, enslaving a local fisherman and forcing him to kill. Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic 'U' series. Ghosts of Saltmarshis the latest set of published adventures by Wizards of the Coast. Ghosts of Saltmarsh guide book. Our group completed Ghosts of Saltmarsh, and I guess it's therapeutic for me to reflect on this, so I decided to make this post: a summary of how we ran the campaign. Download Free PDF View PDF. Furthermore, neither the captains log nor the druid can explain the presence of four ghasts in the cargo hold (though the druid falsely believes them to be emissaries of Lolth). A number of others are converted, new to 5e but not new to D&D. If you are intending to play in any adventures from this book, or you think you might watch a video stream or listen to a podcasts of other people playing, dont read this review in full. what plots should yo. . The abbey has seemingly been left empty after the clerics quarreled violently with local pirates, but there are undead present. . There are four new backgrounds, but youd be better off talking to your DM about the new options available than purchasing the supplement yourself. Thats good, because although the campaigns central story is now concluded, the book still has two higher level adventures for them to face! The background in question: the lost ship was not sunk in a storm as thought, but actually driven off course. I recommend this product: I think your DM will get a lot of value out of the content and should enjoy running the adventurers within for you. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. Point your DM in the direction of this review if theyd like further details! The section also provides ways for characters of old and new backgrounds alike to be tied to Saltmarsh these are tools intended for characters who are local to the region. [6][7] Beadle & Grimm, a Wizards of the Coast licensee, released a special edition called the "Sinister Silver Edition of Ghosts of Saltmarsh". Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. Theyre fun, and mostly useful. The alliance forces sweep through the stronghold, and they will win no matter what, but the degree of success is determined by the characters. The characters are once again asked for help by Saltmarshs town council on behalf of the alliance against the sahuagin. Thousand Teeth a legendary giant crocodile. Causing the kraken to flee avoids that horror, but taking the long view it may be a worse result: hidden in the ocean depths the kraken can grow to adulthood unopposed. Any kraken is a catastrophe in physical form, but one touched by Tharizduns destructive madness could become a threat of apocalyptic proportion in the fullness of time. In play, Id suggest using these numbers as a baseline but introducing a small amount of variance to the price and construction time for upgrades slightly based on current market conditions, availability of materials and skilled workers, rarity of the technology, etc. Its further broken down into the following sections: a brief introduction to the town, followed by Politics and Factions, Saltmarsh Overview, Downtime Activities, Saltmarsh Region, Adventures in Saltmarsh, and Saltmarsh Backgrounds. I can currently get that information from the roster but only by an unnecessarily convoluted process: First I need to check the map to see which other room numbers are nearby, then I have to check each individual entry for those rooms on the roster in order to be confident I know which creatures might move from their room to the current location, and what triggers that movement (noise, a messenger from this room, etc.). 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