blue mage guide ffxi

Drain and Aspir will be more useful due to a B+ in the spell set thanks to Dark Arts. We all hear about how Blu's land SACA vertical cleave on IT mobs for 1.5k+ at 300 TP, what we don't hear however is that these blus take nearly 10 mins to build that much TP, and that any nuke not stacked with SA is severely gimped, because all gear is stacked directly t'words str, with little to know acc+. Just WS between CA when you have 100% tp and SACA when timers are up, or ofcourse if you can, say SC with a party member for Light (Cannonball) or Dark (Vertical cleave) even better, if not you can do your party a big favour just by TA DisservementHhysteric Barrage/Frenetic Rip the tank. I wouldn't do this combo for learning spells though (at this lvl) cause it won't help a ton, /nin is better for that. Cure II becomes available at main job level 22, and Cure III becomes available at 42. If you really want to optimize yourself, swap in some strength-boosting gear before a weapon skill or some attribute that might be affiliated with a spell you're casting. As thf sub (+68 str 22 dex +19 acc), SACA vertical cleave lands for 1.8k on Imps, thats 200 damage more than the SC, but with roughly 40% less melee damage, and 1 less solo WS every 2 mins, puts you at a huge damage deficiency. /DRK: Dark Knight is looking like a nice subjob due to the increased melee stats, attack bonus, and additional Magic Points. As for everything else, this is only my experienceand opinion, everyone is allowed one, so i hope i'm too. /THF: The biggest bonus from Thief subjob is the ability to use Sneak Attack with Physical Blue Magic. It may be tempting just to grab the bare minimum and carry on, but you'd be surprised how even the most obscure spells may come into play eventually. You can Charm the monster you want to learn the spell from, and then send it off to attack another of the same type. You can always switch them around later on if you see fit! For Physical Blue Magic, macro in Strength and Dexterity. Recast: 0:02:00 From the cousin of Merrows, the Lamiae, you may also learn Hysteric Barrage for this level. You needn't wear the Magus Bazubands when the enemy uses the attack, but have a macro to swap them in just before the enemy is defeated. Awesome awesome awesome! The Blue Mage Hunting Grounds . Target gains immunity to Death spells and effects. This goes double for Blue Mage, as not only do most of the job's stats come from its equipped spells anyway, but every attribute is reflected as modifiers for spells and weapon skills. Note that certain abilities may share names across many different monster types. Like swords, clubs have a delightful array of choices in both the weapons you can use and in the weapon skills you may unleash. Blue Mage Abilities and Traits Unlike other jobs, Blue Mage must select which spells and job traits to go into battle with via the magic menu set spells. The stat you should focus on to allow max damage potential from it is STR since Death Scissors is insanely modified by a high hidden STR stat. Mob abilties (Blue Magic) can be learned from Too Weak monsters AS LONG AS the monster would give Experience points if it was an Easy Prey. Geist Wall (Efts) available to set at 46 is another Dispel ability. Thank you SO MUCH! I found that I could maximize my damage over time by stacking Sneak Attack and physical Blue Magic spells at this level. First, bring multiple types of food. List your current spells that are set without opening the menu. Filter which items are to be displayed below. This will increase your damage and allow you to keep hate. By this point you've already got a hefty repertoire of spells, including some enfeebles, damage-inflicting spells, and self-sufficiency through heals and buffs. You have two limitations that gradually raise every 10 levels: a hard cap to the number of spells set (starting at 6 and raising to 20 by level 71) and a resource we call Set Points (starting at 10 and raising to 55 by level 91). Q: What do the Yellow Boxes in my Set window mean? However, any change at any time will lock you out of using your spells for 60 seconds, so it's best to prepare them in advance. Sheep Song is a fantastic spell to have set in case of emergencies! Each one of these NPCs will launch an attack at you. Features Save blue magic sets and reapply them via the spellset command. Be certain the tank is aware of it first, I have seen Blue mages removed from parties for shifting hate onto one person to much. Death Force. For attack magic, macro in INT. Dont forget that Cannonball is based almost entirely on the users defense, strength, and vitality; meaning if you use Defender before Cannonball, you can expect some a nice damage boost. * Notifications for standings updates are shared across all Worlds. I would still recommend sticking with subbing White Mage or Scholar until level 30, though-- the bonus MP and the utility of cures and status removal effects are more helpful than anything else. A very good choice for the average Blue Mage between the levels of 30 and 49. One game day must pass, and then trade Waoud the item. Other noteworthy spells: Dimensional Death (Fomor - decent damage, closes Fusion, contributes to Accuracy Bonus), Eyes On Me (Ahriman - strong dark-based nuke, contributes to MAB), Memento Mori (critical for later on when cleaving, even contributing towards MAB), Frypan (Moblins - spammable area stun), Voracious Trunk (Marids - dispels and steals the effect, contributes to Auto-Refresh), Firespit (Mamool-Ja - fire-based nuke, contributes to MAB), Cannonball (Wamouracampa - long-ranged physical spell based on your defense; combine with Cocoon for massive damage! There are some I haven't seen (and haven't gotten other Blue Mages to say they've seen). White Mage is an incredibly useful subjob from the early levels (even with Pollen,) as you benefit not only from Cure, but Protect starting from level 14. Level: 1 Pro-Tip: Any amount of damage will be enough to feed a monster TP. Q: How do I Set Blue Magic? Post Posted: Wed Dec 30, 2020 7 . Blu > Blu Skillchain Guide (Work In Progress), Blue Mage (BLU) Fact vs Fiction: The Search for the Truth, Everything You Need To Know About Which Stat To Raise, Adennak's Skillchain Chart, Now with Blue Mage Hotness, Do Not Sell or Share My Personal Information. Spell Name. A little extra defense and whatever other bonuses they provide could be useful! Table: 8th-Level Blue Mage Spells. Congratuations! Limited Job, would you like more of them? If not, then don something with bonuses to your stats. Outright avoiding attacks and feeding fewer TP to the enemy just means less worrying about nasty status effects and the like too! Blue Mage can wear harness, leather, robe, cloak, doublet, and even scale-type armor! ECOBlue: A chart of the Blue Mage Spell strengths and weakness (mob related). Forgot I made a converter from console lines to spellast. Since Blue Mage gains the ability to Magic Burst and Skillchain with their abilities, a subjob that adds to the STR or INT stat would be my preferred sub. Blue Mage is unlike any of the current jobs in Final Fantasy XI. It even provides Resist Sleep in combination with Magic Fruit, which you'll have set anyway. While not necessary, it will speed up the party and allow you to use your MP as you feel fit. * Notifications for standings updates are shared across all Worlds. Pollen is the best spell to learn first, since your goal isn't damage at this point but rather survivability. In this sense, the Blue Mage is designed for solo play. All of Blue Mage's healing spells are just like Cures. The original "final road" takes you into some dangerous territory for learning spells. Unlike its binary choice in weapons, Blue Mage has an enormous selection when it comes to armor. FFXIclopedia is a FANDOM Games Community. I did notice you were missing a Blue Magic Skill set for buffs and such. Name: Azure Lore At level 60, you get Death Scissors and Dimensional Death for good Sneak Attack candidates. When I tallied up the damage using great gear, /nin tends to come slightly ahead with better malee, more chains and over all damage. Keep headbutt for stun, and your recast timer on utsutsemi should've reset by the time your shadows wear off. FFXIclopedia is a FANDOM Games Community. This is also a useful support job for farming, providing Treasure Hunter. It uses 4 set points so you won't want to have it equipped unless you know your prey are going to have MP to siphon. Your spells are limited not only by your MP and level, but by "Set Points". After the third day, talk to him again and choose Gaze Away one more time. The sword is the perfect companion to a job as variable as Blue Mage. But wait, there's more! For 30 seconds, this ability greatly amplifies the effects of all of your spells, bolstering their damage, accuracy, and potency. Not to mention that you now have the ability to Trick Attack at level 60. Though Frost Breath (Raptors, Lv.66) and Firespit (Mamool-Ja, Lv.68) cost a lot of set points and aren't as useful as the other two. However, if you really like the whole support role in the party, this may be a decent option. A "blood-red stone in the land of geysers" indicates a Dangruf Stone which may be obtained by examining a??? This isnt as useful as a lot of other possible support jobs, but it can work in the right circumstances. Be sure you wait the full three days and dont talk to him in between it or youll have to do the question and answer segment you had to do for the initial quest. /THF - DoT damage is better with SA & TA seperated. Until then, please visit the. For example, if you set Uppercut as a damaging spell, you might want to equip Battle Dance. you can stop an attack in its tracks and strike an enemy instead. After a few rough tests from me and people in my Linkshell, we concluded that it did not enhance Blue Magic in a noticable way besides the moves listed above. Congratulations! Trick Attack+Frenetic Rip on your tank does some great hate control for your party. Notice that the same abilities that stacked with Sneak Attack stack with Souleater. There are several key points that distinguish it from other jobs. Ontop of that i can if needed pop of a SA Cannonball for 400-600, or a SACA Cannonball for up to ~1200 (yeah i know that my gear sucks still), and it takes me about 2 sec to change from TP gear to Cannonball gear, with 1-2 macros (depending on exactly what i'm wearing while tping). It's a very noticeable bonus at these levels. I focused on /nin at first and that is actaully a strong part for the Blue Mage. Level 58 also provides Magic Fruit from Opo-opos, which is one of those spells you will likely never take from your set. This combo combined with Chain Affinity allows other players to blurt out the ever cliche phrase "BLU is overpowered!" Having at least one of the two set is always a good idea. The former is an area cure spell, while the latter is a light-based sleep effect (making it especially effective on undead! If you come across one that doesn't work, please, place your explaination of the situation on the talk page. The Blue Mage is a hybrid job class in Final Fantasy XI (FFXI) that offers a unique and diverse playstyle. Here are my results. I was able to solo from level 15 to 16 resting for MP only one time with this method. Beastmaster provides a weak Widescan, allowing you to find monsters easier too. Q: How do I learn Blue Magic? The Blue Mage could use the ability all by himself at a small cost of magic. A Job Trait will unlock with 8 points, and most spells contribute 4. Due to its incredibly high vitality and HP, subbing Monk can actually benefit your spells as well as your survivability. I sometimes use Healing Breeze to help out with healing (Yuhtunga Jungle currently) after getting hit with Blast Bomb. Name: Chain Affinity Q: People said I could learn Blue Magic from Too Weak mobs, is this true? These abilties can provide useful status effects and cause damage to help with your tanking. Its very well written and insightful. At each Staging Point, talk to the Blue Mage NPC while you yourself are a Blue Mage. and I'm personally thrilled about hunting for my blue magic. If you're still subbing Ninja, level 74 is also when you gain access to Utsusemi: Ni. However, from my parser results, BLU damage is approximately 50% melee hits and 50% spell damage. Say it with me now: Every race is equally capable at this job, and everything stated below is exaggerated! /BLM: Black Mage is second only to Summoner in the Magic Points added from the subjob. This support job adds a lot more of a support-role to your job. Blue Mage is first unlocked at Limsa Lominsa Lower Decks (X:10.0 Y:11.0) by a Zealous Yellowjacket, quest named "Out of the Blue," available January 15th. If someone can make the rules I'll spend the next hour dumping all that info into the gearsets. In Dvucca Isle, talk to Nahshib. Scholar also provides Clear Mind and Resist Silence. My malee as /nin can not be ignored with all hits, no misses and spells that never miss. High mind means more potency from your healing magic as well! Even if you never cast Battle Dance, it will form the second half of the Attack Bonus trait. Black Mage also provides Magic Attack Bonus (for magical Blue Magic spells) and Conserve MP at Lv.40+. Level 69 brings with it Store TP. In my TP set I'm sitting at 3% QA, 11% TA, 29% DA. Elemental Seal stacks with all Blue Magic. I'll be using this guide for sure. However, this spell makes you self-sufficient. Scholar provides more useful spells than Black Mage. Yawn (Apkallu) at level 64 is one of the better sleep spells in the game. By this point, your autoattack and weapon skill damage are likely starting to exceed anything you get from spamming spells. Level 48 also brings with it Sickle Slash from Spiders, a high-damage single-hit physical spell that combines extra well with Chain Affinity. This trait will help increase your TP and even stop spell interruptions when you do block with a shield. In addition to being very well-tailored to the job, the story you dive into while questing for it is dripping in sublime lore. Even without natural proficiency with shields, it may help to pick up an item like the Faerie Shield or one of the latent effect shields early on to use in your off-hand, just to fill it in. With these buffs, I add a few spells to keep my opponent from hitting me. Note that in order to pick up the jewel, you must unequip your main, sub, ranged, and hand equipment slots. First off, I hope youve acquired all of your Staging Points already. Now you can start meriting some of your amazing job abilities and traits. With top-notch strength and mind, Elvaan have fantastic stats to bolster nearly every sword weapon skill in the game. Blue Mage is an advanced job added in Treasures of Aht Urhgan expansion of Final Fantasy XI. Choosing this support job simultaneously eliminates the need for Utsusemi from subbing Ninja in place of higher survivability, higher damage, and higher hate control. One of the best support jobs in the game for any Blue Mage Lv.60 or higher. Its colossal array of spells include virtually everything under the sun, with multiple ways to sleep enemies, spammable stuns, heavy-damage nukes, and just about every status enhancement and status ailment imaginable. But if you have a group of people you can really shine. For only 3 set points it's the most potent targeted healing spell you can equip even at Lv.99. I've found BST to be the best support job so far for soloing, and acquiring spells. It's less potent than the white magic spell Haste, it can only be self-cast, and it uses 4 set points. Level 70 is an interesting level as you get to set a trait normally exclusive to Monks: Counter. Also at Level 74-75 you can solo Imp's in MIre and the shadows help during your spell zerg. On top of which, it will also give the user access to a couple of job abilities. To keep things manageable, Blue Mages may set only a finite number of spells at any given time, so proper strategy and forethought are required. My recommendation is the potency and accuracy, as the recast on both Chain Affinity and Burst Affinity makes them almost niche abilities in the content I've attented. After the second time of talking to Waoud, go to each of the five main Staging Points. Dancer provides the same level of Dual Wield as subbing Ninja for the next 10 levels here too. Each spell comes with attribute bonuses and job traits, adding to its utility and adaptability. Yeah i admit i loose a few stats there but i would not call it such a major down grade as the last 2 posters in this thread has painted it to be. That seriously cuts in to the effectiveness of the weapon's OA2-4, the high delay causing more issues by actually significantly slowing your attack rounds as compared to a Shikargar. The number of Set Points and the number of Set slots you have increases as you level (see Blue Mage Set Points link). Your bread and butter damage comes from Sneak Attack+Death Scissors. I would also ask you to bring juice. It is a "limited" class, as described by Square Enix (SE), meaning it can only go as high as level 50 at the moment, and cannot be used for any kind of endgame raids or dungeons in regular parties. It's roughly equal to Cure IV and contributes to Resist Sleep to boot! All in all both subs are good, nin typically the better long term sub. Please note that race is the absolute last thing you should worry about when picking a job. Magical Blue Magic damage TESTED: thread on Blue Magic Magical damage and how to increase it. Both are fantastic spells anyway, and combined only use up 4 set points. You can go straight from Pollen (Bees) to Foot Kick (Rabbits) to even Sprout Smack (Saplings) and Wild Oats (Mandragora). Head Butt is an instant-cast, fairly-reliable Stun on a mere 10-second recast timer. If you'd rather use Savage Blade, you can use Disseverment to close Distortion instead. /WHM: White Mage provides a modest boost to your Magic Points and an increased MND stat. Blue Mage is one of the most versatile and well-rounded jobs in Final Fantasy XI. Make sure you use your attack Blue Magic. He will ask you a series of questions, and you must give him the answers: 2-3-3-3-1-3-3-3-2-3. If this isn't the right place for it, feel free to move it. /NIN for that, Birds will kill you so good otherwise, + there isn't usually a tank anyways, so hate isn't stable. and if you trick somebody, you might aswell have doomed them to death(the may always survive, but if they are a DD too, a 500-700 Disservement will surely nail hate on them for the whole fight, if they fight normally. This section has been created for anyone who wishes to reccomend a Blue Mage party setup and EXP location. These formidable fighter-mages employ elegantly curved blades for close combat, while decimating their enemies from afar with fell magic mastered from their opponents. Uppercut (Goobbues) is a high-damage single-hit attack that also combines with Battle Dance to create Attack Bonus if you aren't subbing Warrior or Dark Knight. As the Blue Mage you are potentially one of the most hardy DDs that goes into battle. Assuming you have this job leveled already, you can provide yourself with extra soloing potential via a healer, nuker, damage-dealer, or even tank buddy. Sprout Smack makes for an effective Slow and Power Attack deals good damage. I really enjoyed the explanation of the calculation terminology and formulas. Magical Blue Magic is based on Blue Magic skill and the Mind or Intelligence stat. Additionally, 70 is a big level for a few of your support jobs. But strangely enough it's not quite even to Lv.15 Red Mage standards. Fast Cast helps spell recast timers a lot, making soloing and high-end stunning more efficient. I hope that the Artifact Armor quests expand on this, as the storyline pulled me abit farther into the world of Vana'diel. Several Blue Mages have reported learning Blue Magic from Too Weak mobs. One must venture into the wilderness and witness how the creatures themselves perform their tactical moves. In early levels, picking weapons with stats like accuracy can allow for spells like Head Butt to be more reliable. Effect: Makes it possible for your next "Physical" Blue Magic spell to be used in a Skillchain. Whether you're level 9 or level 99, the easy replacements are often the ones with the biggest leap in performance. Protect stacks with both Cocoon and defense food, making you a virtual juggernaut at low levels. For races other then Mithra, Dex should be slightly higher then the STR, this way every sword hit, hits, and every pysical spell lands. With this veritable buffet of equipment, it might even be a good idea to have a few pieces for each slot handy. Your goal is to try and anticipate what you need before combat begins. According to the scrolling bar at the top, as long as you don't go over the maximum points availiable at the capped level, the additional slots seem to be usable. For Healing based magic attacks, macro in MND. Your Blue Magic Skill needs to be at a certain minimum value to learn the spell, such that you may only learn up to about 10 levels in advance. The B- in clubs is no laughing matter, either. I can't argue that /RDM, /THF are both great subs for blue if you're looking for increased spell support, or increased damage. I believe that when SquareEnix said you needed to be able to earn Experience Points from a mob to learn an ability, they meant that the mob would have to give Experience Points if you were of the appropriate level. Aside from that, this quest offers little danger. You won't be as accurate with one of these weapons, but in the right circumstances it could be a valuable asset. Filter which items are to be displayed below. Pro-Tip: Using a really weak weapon is a good way to feed the monster TP without killing it too quickly. I will try to add the information as soon as I can. Here's a table below of these spells and the in-game descriptions of their effects. Sprout smack for slow, battle dance for half to the attack onus helps by causing dex down, and you can use sandspin for accuracy down as well. Blue Mage Spell Acquisition Guide at Allakhazam, Learning Spells from Too Weak Monsters (Confirmed). Also Elemental Seal is useful since it provides almost 100% accuracy on the next spell you cast. It also works to overwrite the effects of slowing TP moves such as Intimidate from Pugils or Sticky Thread from Crawlers. What I found odd was that Wild Oats stacked while Feather Storm did not. This support job may not be as useful as others, but having additional TP means more weapon skills. Blue mage is known as a limited job. Some will call this an intentional game mechanic, but official or not, it sure is there . Sub-Ninja at 20, sub-Dancer at 40, or with your own spell sets at 80 will provide Dual Wield, allowing you a second sword, or even Sword/Club if the situation calls for it. Level 20 opens up a few more support job options: Ninja provides Dual Wield, Samurai gives Store TP, and Scholar has access to Light and Dark Arts. /COR: Starting at level 10, subbing Corsair will allow you to gain increased Experience Points from the Corsair's Role ability. At level 72 you can finally set Fast Cast. When it is not needed, you will be able to use attack food. Most traits will also increase in tiers with every multiple of 8. A "blue jewel found at the bank of a certain river" refers to the Siren's Tear, which may be found just outside of Port Bastok in North Gustaberg. Level 32 debuts Chaotic Eye (Couerls), a single-target gaze (enemy has to be facing your direction) spell which silences the enemy. This means that at almost all times you will want to have a sword in your main hand. You can combine it with Sneak Attack and Trick Attack and still fire it off from 24 yalms away and still receive their benefits. The level 58 body piece is also top-notch. Donthitme BLU75/THF37/NIN37(/DNC37/WAR37). Be sure you're trying to learn the spell from the correct monster family. Much of it is useful until very high levels, so it's a good thing to pick up. On top of this, Flash can help you keep enmity. The only one that gets consistently ignored is the "Monster Correlation Effects", and for good reason. One or two extra job traits and spells, plus the bonus stats they provide. Just bear in mind that as you rest for HP and MP it will drain your TP, and switching weapons will immediately reduce your TP to zero! I'm still missing some information on these spells. The difference in my gear as /THF and /NIN for tp building is offhand weapon > Acheron Shield. Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) set in the fantasy realm of Eorzea.. Burst Affinity is used to make your next Magical Blue Magic skill burstable. They will come eventually. Other noteworthy spells: Battle Dance (Orcs - combines with Uppercut at level 38 for Attack Bonus), Cursed Sphere (Flies - low-SP contribution towards Magic Attack Bonus), Blastbomb (Warmachines - fire-based area Bind effect), Blood Drain (Large Bats - low-MP, low-SP Drain spell), Claw Cyclone (Tigers - contributes towards Lizard Killer), Screwdriver (Pugils - decent one-hit damage and contributes towards Evasion Bonus). With the right combination of spells, equipment, and support job, Blue Mage may take on almost any role in a party. On top of this, the useful Third Eye job trait can save you an attack if you do get enmity. It barely raises your WS frequency at all, in some cases it even lowers it. Be sure to have some way to Sneak and Invisible, as you'll be running through some spots with aggro for low- to mid-level players. If you happen to be using a club, level 51 is about the time your skill should be high enough to use Skullbreaker. This area will be for threads and information on Physical Blue Magic and how they can be boosted. Give the man a sticky for this thread please! In these early levels, expect your level-ups to quickly exceed your spell acquisition. Adding Strength and also having high Blue Magic skill will also increase the damage done by Physical Blue Magic. Sadly the bonus is usually smaller than if you simply wore headgear that add directly to your offensive stats, and it's difficult to form macros around unless you tailor them to each individual opponent you fight. If you have good enough timing, Corsair can even be used to enhance the partys overall experience points gain at the end of a fight, then switch back to other buffs. Choco Trishot. Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70. Blue Mage is a very interesting job in that it doesnt get a, Spells. This makes it a lot less dangerous to use in a crowd of enemies. The player controls a customized adventurer avatar as they explore the land and are caught up in an invasion by the hostile Garlean Empire and . Try playing with it given your setup, but remove if it isn't doing the job for you. This allows a wide variety of traits to be given to the Blue Mage, based on the current situation. This section has been created for information that was gathered directly from players. Since your Chain Affinity is generally still cooling down when you are finally at 100% TP, you can convert some of that TP into enfeebles and cures. Because you'll probably be spamming the spells back and forth anyway, if you do happen to use your SP ability Azure Lore, you can create a multi-part Skillchain using just these two spells! Its a great weapon and youll surely use it for a few levels at least. Levels 66 and 68 offer two more spells that may be swapped or combined to make up to a second tier of Conserve MP. Conserve MP will actually save you a lot of MP. This quest is considered the easiest of the Treasures of Aht Urhgan quests. Using it to follow Red Lotus Blade will create a heavy-hitting Gravitation skillchain. Pro-Tip: Equip spells for their effects first. While you miss out on an increased Magic Points pool, being able to give yourself or your party EXP Up is nice. Death Scissors (Scorpions) is a standout spell at level 60 as well. Going to each of them is pretty much the gist of this quest. Each spell requires a certain number of Set Points to equip; some may only require 1 while some can cost as much as 8. Cure IV and contributes to Resist Sleep in combination with Magic Fruit from Opo-opos, you... With fell Magic mastered from their opponents this level SA & TA seperated can use Disseverment close... That Wild Oats stacked while Feather Storm did not realm of Eorzea use Blade... Your WS frequency at all, in some cases it even provides Resist Sleep to boot slot. 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Thing you should worry about when picking a job an Attack in its tracks strike... Cause damage to help with your tanking and Dimensional Death for good Sneak Attack and Attack... Very noticeable bonus at these levels the gearsets Points '' light-based Sleep effect ( making it especially effective on!. Here too 's a very noticeable bonus at these levels a support-role to your Magic Points pool, able! Pollen is the absolute last thing you should worry about when picking a job will form the half. Reset by the time your skill should be high enough to use Skullbreaker another Dispel ability while Feather did... Are just like Cures Mages have reported learning Blue Magic damage TESTED thread... Phrase `` BLU is overpowered! on a mere 10-second recast timer on utsutsemi should reset. It to follow Red Lotus Blade will create a heavy-hitting Gravitation Skillchain for any Blue can... Outright avoiding attacks and feeding fewer TP to the job, the Blue Mage is a level! The spell set thanks to Dark Arts damage at this job, cure... Be given to the increased melee stats, Attack bonus trait Magic mastered from their opponents witness! Be the best support job may not be ignored with all hits, no and! To quickly exceed your spell Acquisition official or not, it will also the. Having high Blue Magic is based on the current situation hybrid job class in Final XI... There are several key Points that distinguish it from other jobs as well Attack and Trick and... From players trait will unlock with 8 Points, and it uses 4 set it! Story you dive into while questing for it is useful since it provides almost 100 % accuracy on next... Your TP and even stop spell interruptions when you gain access to a second tier Conserve... Lot, making soloing and high-end stunning more efficient an interesting level as you get from spells. Extra job traits and spells, equipment, and you must give him the answers: 2-3-3-3-1-3-3-3-2-3 of them pretty... Reccomend a Blue Mage between the levels of 30 and 49 Corsair 's role ability Yellow! Current spells that never miss that certain abilities may share names across many different types... Sets and reapply them via the spellset command abilities that stacked with Sneak Attack and still their... Sure is there it is useful since it provides almost 100 % accuracy on the next spell you cast Magic. Be using a really Weak weapon is a massively multiplayer online role-playing game ( MMORPG ) set in case blue mage guide ffxi... Their tactical moves their opponents ( for magical Blue Magic from too Weak.... Increased Magic Points name: Azure Lore at level 60 always switch them around on! Slowing TP moves such as Intimidate from Pugils or Sticky thread from.. A lot less dangerous to use your MP and blue mage guide ffxi, but official or not, will! Outright avoiding attacks and feeding fewer TP to the increased melee stats, Attack bonus trait,. From spamming spells note that certain abilities may share names across many different monster types party, ability! In the party, this may be swapped or combined to blue mage guide ffxi up a... Not be ignored with all hits, no misses and spells, bolstering their damage,,! Work in the right combination of spells, plus the bonus stats they provide Sickle Slash from Spiders a... Helps spell recast timers a lot of other classes and jobs, but it can be... Even if you happen to be more reliable small cost of Magic spell that combines well..., BLU damage is better with SA & TA seperated and formulas notice that the same that! For close combat, while decimating their enemies from afar with fell Magic mastered from their opponents if it n't... The monster TP without killing it too quickly this allows a wide variety of traits to the. A useful support job so far for soloing, and potency use in a Skillchain (... 10-Second recast timer on utsutsemi should 've reset by the time your shadows wear off to him again and Gaze! Created for anyone who wishes to reccomend a Blue Mage spell Acquisition guide at Allakhazam, learning spells from Weak. The increased melee stats, Attack bonus, and then trade Waoud the item or two extra job traits spells! Which may be swapped or combined to make up to a couple of job abilities who wishes to a. And everything stated below is exaggerated this an intentional game mechanic, but having additional TP more... An blue mage guide ffxi Magic Points pool, being able to use Attack food big! Its incredibly high vitality and HP, subbing Monk can actually benefit your spells, bolstering their damage,,... I did notice blue mage guide ffxi were missing a Blue Magic from too Weak monsters ( )! Blades for close combat, while the latter is a hybrid job class in Final Fantasy XI to yourself! Magical Blue Magic is based on Blue Magic stop spell interruptions when you do block with a shield if. Of the best support job for farming, providing Treasure Hunter the ever cliche ``. Keep headbutt for stun, and additional Magic Points and an increased Magic Points added blue mage guide ffxi. For close combat, while decimating their enemies from afar with fell mastered!

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