As he does, his already natural flames . What field of study awakened your curiosity? Once you cast either spell using this feature, you must complete 1d4 Long Rests before you cast any spell with this feature again. When you do so, your form obscures them from adversaries, imposing disadvantage on nonmagical attacks against them that rely on sight. While in this form, you may expend five microbe points as an action. I once released a work that was shamefully riddled with errors. The effect is the same of a Animal Growth. Simic Biomancer (Artificer) Biomancer's Pack. As an action, you may make a contested Wisdom ability check against the creature's Wisdom. Why are the creatures Tiny if that doesn't, in any way, alter their stats? Like a druid, a biomancer may gain a new subject with 24 uninterrupted hours. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd. Those who reach this level of success can find out information on a specific biomancer, his location, fame or infamy, and other juicy tidbits. Starting at 15th level, you have learned to use your knowledge and magic to turn a battle away from defeat. If you succeed on a saving throw that would halve incoming poison damage, you take no damage instead. You may expend any number of microbe points. [H] = Homebrew Spell[R] = Ritual Spell Additionally, they may use their reaction to breathe in the microbes. Starting at 6th level, your body has become accustomed to poisons and diseases and you have built up biological countermeasures to each. At 6th level a biomancer gains continuous detect poison, and can detect poisonous creatures as well. The target has disadvantage on ability checks made with the chosen ability. There are a LOT of these. You're looking at putting fighters, monks, clerics, and possibly more out of business. Additionally at the 2nd level, your studies into the mysteries of life have unlocked various spells for you that other wizards are unable to comprehend. His fly speed in this state also rises from 20 ft. (perfect) to 30 ft. (perfect). At 2nd level, you gain enough control over your physical being that you can partition a reservoir of microbes within your body. All allied creatures within the affected sphere are imbued with the natural magic used in the Biomancer's constant experimentation. Pyromancer. The powers of a biomancer are that to inflict poison, disease, or to remedy the effects caused by them. Artificer: Biomancer Specialty | A Flesh Weaving Subclass to Augment Your Body and Playstyle for DnD 5th Edition - UnearthedArcana More like this Dungeons And Dragons Classes Dnd Dragons Dungeons And Dragons Characters Dungeons And Dragons Homebrew Dnd Characters Fantasy Characters D D Character Ideas Fantasy Character Design Character Concept Weapon and Armor Proficiency: Biomancers are proficient in all simple weapons, and light armor, but not with shields. An eligible creature must have a Combat Rating of 1 or lower, an Intelligence score of 5 or lower, and be friendly towards you. Stem Cell Reservoir. The area inside the sphere is imbued with natural magic that alters the area as appropriate to the neighboring terrain. This pattern repeats itself. The treatment of a biomancer by a druidic tribe is dependent on that tribe's openness to nontraditional approaches exemplified by a biomancer. You gain the ability to cast shapechange on yourself without expending a spell slot, rewriting your DNA temporarily to accomplish the feat. In any case, a biomancer's presence often brings with it attention and curiosity of the guardians of nature. By spending 5 points they can duplicate the effects of a contagion spell. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. Evil biomancers find few friends, and strike off on mad solo pursuits to discover the latest vile plague. Their Geomancy has them roll different die to randomize the outcome of their effect based on the world around them, these Geomancies have varying effects, though some are just different damage types. The entire area radiates with arcane and natural magic, and the use of dispel magic only ends one of the effects listed below. You also change your list of prepared spells when you finish a long rest. Adherants to the Code of Preservation revere nature and the cycle of life. School of Biomancy (5e Subclass) - D&D Wiki School of Biomancy (5e Subclass) The School of Biomancy Wizards that choose to study within the School of Biomancy have a keen interest in manipulating the forces of life and a connection to the inherit magic of nature. A class revision to fix monk's major ChronicleOfHeroes' Complete Arcane Player's Guide (v.1.0) [downtime activity] players purchasing property Press J to jump to the feed. From that point on, he may spread his disease as normal for that brand of sickness, such as by touch or fluids. Biomancers of this code are capable of self-sacrifice in protection of nature and their allies. You immediately choose how to distribute this pool among creatures within 50ft of you. Perhaps your family was lost to a lethal poison and you desire to never let such a fate befall another. On a success, you establish the creature as your aide and it gains the following features. Poison Blood (Ex): The blood of a biomancer has become soaked with toxins. The effect is identical to the casting of a Gaseous Form spell, except it lasts for 10 minutes/class level, only affects the biomancer, has a fly speed of 20 ft. (perfect), and possesses a 20% miss chance as their form blurs (this does not stack with the blur spell). After a bout of combat or an arduous task, a biomancer is likely to consume a quantity food that would otherwise seem unrealistic for a creature of their size. At 16th level, a biomancer no longer takes ability score penalties for aging and he cannot be magically aged. You also gain proficiency with the Alchemists Supplies, the Herbalism Kit and the Poisoners Kit. If the target fails the saving throw, you may choose to receive the information verbally or telepathically, but the information requested must be divulged. What if I fail my check - can I redo it? If you are attacked by a creature within 50ft of you, you may expend 5 microbe points. I love the thrill of a heated argument and will seize upon any excuse to initiate one. At 9th level a biomancer can pass into and transmit through bodies of water as if it were air, literally infecting it. Most of my work goes to support the university where I studied. So are the cytoplasts an arcane focus, or are they consumed when I cast a spell? Biomancers admire druids, as both of them are in touch with nature. You may use your test subject to test diseases, poisons, and cures. Please state the nature of the medical emergency. If you fail an Intelligence ability check, you may use this feature to reroll the check with advantage. An eligible creature must have a Combat Rating of 1 or lower and an Intelligence score of 5 or lower. As a standard action, if a biomancer succeeds on a health check, he may figure out the number of hp a creature has remaining. With his test subject, he gains a telepathic bond out to 100 ft. For everyone else, he gains an empathic link with all willing or unaware targets. Biomancers fit both the role of cleric and druid. When you expend a spell slot of 3rd-level or higher, you must sacrifice five hit points per level of the spell slot above 2nd to cast the spell. Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Ride (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), and Survival (Wis). Good-aligned biomancers often retain a similar philosophy to that of druids, desiring an equilibrium in nature that fosters growth and evolution. I think it should get more powerful as you level up, and make it more of a core piece of this class. I can consume some POWERFUL creatures. Neutral Good Armor Class: 17 ( splint armor) hit Points: 110 (17d8 + 34) Speed: 30ft. What if Dr. Frankenstein or Dr. Moreau could manipulate the Weave? Good job! If you do so, you may impose advantage or disadvantage on the next attack of a creature you can see. Str 10 Dex 15 Con 14 Wis 14 Int 20 Cha 15 Saving Throws: Int: +9, Wis: +6 Skills: Arcana +9, Nature +9 Senses: passive perception 12 Languages: Common plus any one language On a success, the creature now rolls a Constitution saving throw against your spell save DC. So I have mutations I can apply to my creatures. Classes de 5e (cinqui me) et 4e (quatri me). Cell Form (Su): At 5th level, a biomancer unlocks the secrets of single celled lifeforms and can discorporate into a cloud of microbes floating in the air. He may force a concentration check for enemy spellcasters to cast spells, with a DC equal to his infection DC. Venom Immunity (Ex): At 8th level, constant contact with biohazards has made the biomancer hardy and strong. The microbes infect the creature's eyes and temporarily hinder the creature's sight. A biomancer must stay within one step of his sworn alignment, or lose his spellcasting powers, class abilities, and test subject. Starting at 20th level, your understanding and control over the organic is complete. Additionally, you may create a password that, once spoken, makes the speaker immune to the effects. Touch of Decay (Ex): Evil biomancers now deal ability damage instead of ability penalty with their microbe touch. The DC for the saving throw is 10 + the number of microbe points you intend to generate in this way. I love to travel wherever my studies take me. You immediately gain a charge of cell body and transform. While in Cell Body, you may occupy the same space as up to two allies within ten feet of each other. The spirit cannot heal constructs nor undead. There doesn't seem to be a limit to how long these last, so . infinite healing, 1d4+5 each round. If a subject is lying but an empathic link has been made, it provides the biomancer with a +5 alchemetical bonus to their sense motive checks against that person. Full casters can't do that. When all of the effects are terminated, the overall spell ends. If you do so, you may use your reaction to impose disadvantage on any magical attack that you can see. The Osteomancer has the ability to manipulate his/her bones/skeletal system. The creature wholly obeys your orders to the best of its ability. At later levels, your cell body feature improves as follows. In addition, you use your Wisdom modifier when setting the saving throw DC for a biomancer spell you cast and when making an attack roll with one. While in your new form, you gain the following benefits. A biomancer may experiment out of curiosity regarding the effects of a microbe on living subjects, mediums through which a disease could be cured, or chemicals capable of preserving living tissue indefinitely. You gain proficiency with the Medicine and Nature skills. Biomancers make for fine doctors, more focused on health even beyond a cleric or druid. The Biomancer. The powers of a biomancer are that to inflict poison, disease, or to remedy the effects caused by them. Can I use Legendary Actions? Starting at 18th level, you have tinkered with the biological clock inside you to such a degree that you cease to age. Other Classes: Wizards and biomancers share a common ground, although a biomancer seems like a limited study for a wizard. Guillotine Strike | A Combat Maneuver For When You Really Revised Monk v1.1. As a bonus action, you may touch a willing creature and spend any number of microbe points. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Biomancer Spells table. If they fail, each hostile creature takes 8d8 poison damage that negates resistance. Abilities: Intelligence is paramount for the Biomancer, for they must understand what is going on with all the reactions they cannot see. Create an account to follow your favorite communities and start taking part in conversations. Perhaps your character was afflicted with a deadly disease, surviving to become immune to it and curious as to why. Good Biomancers are doctors, curing disease and improving the body. Advancement: Druidic classes provide a more nature attuned feel, while classes dedicated to knowledge focus on the wizardly aspects. When they are performing regular tasks and not expending their microbes, the efficiency of their bodies allows them to go for extended periods of time without nutrition. They heal with the best of them and can protect a party from harm even better than a cleric at times. How long does it last? A biomancer, being a caster and lacking wild shape, cannot stand in melee, but he is very hardy thanks to his line of work and can endure more blows than the average spellcaster. Also, choose one ability when you cast the spell. Cell Cloud (Ex): A biomancer's cell form becomes more hazy and difficult to strike. Classes are the mechanical heart of characters in Dungeons and Dragons. We can help you join them in sweet marriage fit for a king. These spells are considered Wizard spells for you, despite not appearing on the Wizard spell list, but they must be prepared as normal. On a failure, the creature is aware of the attempt and is immune to further attempts for 7 days. If the creature fails, it takes poison damage equal to the spent microbe points multiplied by your Wisdom modifier (minimum of 1) and is considered poisoned. You gain resistance to poison damage. All of the following are class features of the Biomancer. We're back to the critical question of "How many Cytoplasts do I have and how many can I make before a long rest"? No exceptions ever. Tool Proficency On a failure, the creature immediately takes its turn to attack a creature of your choice. You can't increase an ability score above 20 using this feature. In addition to all druidic spells, add the following spells to the biomancer's class list. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional Temporary Hit Points for each slot level . He may also spread to another person by touch without becoming visible again, at the same saving throw. $3.50. Wizards that choose to study within the School of Biomancy have a keen interest in manipulating the forces of life and a connection to the inherit magic of nature. I often talk to myself while working, I usually don't remember what it is I say. Be careful with making it too easy to restore spell slots. You invoke natural magic to protect an area either indoors or outdoors. I constantly work to prove myself a superior academic to my rival. All empathy extends to 100 ft. Biomancers have learned to use the Weave to manipulate life itself, accessing a form of magic unavailable to most wizards. Once you have used this feature, you may not use it again until you have completed a long rest. Flavor text, Stories, Images and/or Maps alone are not homebrew! Body Vigor (Su): At 7th level a biomancer may stimulate their body into action. A biomancer may turn the aura on or off as a swift action. If you do so, you may use your reaction to activate the following effects. As a biomancer, you gain the following class features. It is easy to find similarities between the two, but the academic and microscopic foci of the biomancer are clear distinguishing factors. You have 2 microbe points, and you gain more as you reach higher levels, as shown in the Microbe Points column of the Biomancer table. So I create the same type of creature I have essence of, right? Bars, Inns, and Taverns | The Goblin Coach. The halfling girl standing before him disperses into a cloud of sickly green spores. While in this form, you may expend two microbe points as a reaction. Also as they level they gain better exploration capabilities, topping even a Ranger. Adaptation: Trump up the aberration aspect, and the class becomes Alienist for divine casters. The biomancer must have a means of cutting himself on hand, although the target weapon need not be a piercing or slashing weapon. Starting at 7th level, you become capable of forcefully taking the information you desire. The effects are typically permanent. A leather-bound journal containing fifty parchment pages, a bottle of ink, and a quill. You also double your proficiency with the Alchemists Supplies, the Herbalism Kit and the Poisoners Kit. He becomes a carrier of every disease he encounters, up to his class level. If they succeed, they take half as much damage. Doctor, biologist, biohazard, and more. Perfect Health (Ex): At 3rd level a biomancer can fend of diseases of all kinds. Taken a second time and if the biomancer is at least level 15, it becomes ability drain, and the biomancer gains +2 hp per drain dealt in hp. So I can cast multiple levelled spells with this? Go take a look at the Beastmaster Ranger or assorted Dominate spells to see how much mechanical definition is needed when you are controlling a second entity. Whether this knowledge is to aid some species, eradicate them, or for knowledge's own sake; a biomancer yearns to understand the deeper secrets of the natural world. The smell of rotten blood and broken bones, the squelching sound of repurposed muscle, the disgusting visage of creations that violate the sanctity of what should be considered living. If you do so, you may spend any number of microbe points. Components: V S M (A small amount of alcohol or distilled spirits) Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. Biological Awakening: At 20th level a biomancer has played with the building blocks of complex life for so long than his studies have forever changed him. On a failure, they take full damage and are considered poisoned. Additionally, biomancers of this code are active practicioners of darker, destructive forces that annihilate the obstacles interfering with their goals. He gains darkvision 60 ft, or adds 60 ft. to his current darkvision, and his biology changes where he no longer needs to eat or sleep (but he must still breath). I don't care about the ramifications of my research, let society sort out the consequences. As a result, you gain the ability to take on one such creature as a companion. However, all of these additional spells must come from the School of Biomancy spell list. Test Subject (Ex): By the power of strange magic, a biomancer has obtained or even grown a special animal companion who follows him, and is often the subject of his experiments. This sort of feature is usually once/rest, or a capstone. The creature gains resistance to all poison and disease effects. Weapon and Armor Proficiency: Biomancers are proficient in all simple weapons, and light armor, but not with shields. While other wizards can use Biomancy spells, they lose their proficiency bonus due to the strangeness of the magic. You regain one expended use after a short rest and all expended uses after a long rest. How does the "touch" range work? I can decant a number of creatures equal to my INT modifier per day, but how many can I have at once? Skill Selection: Pick a number of skills equal to 4 + Int modifier. They improve in these aspects as they level up. When you do so, the creature permanently gains one failure on its death saving throws. Durations, please! Forever? Preparing a new list of biomancer spells requires time spent in meditation and study at least 1 minute per spell level for each spell on your list. To cast one of these biomancer spells, you must expend a slot of the spell's level or higher. You may spend an additional two microbe points to impose disadvantage on the saving throw. The attacker must roll with disadvantage against your cell body miss chance. Class Skills (6 + Int modifier per level, 4 at 1st level) On a failure, the creature sets off a magical alarm tethered to the desk that telepathically alerts the Biomancer, animal companion, and all designated allies. The DC for this check is 10 + the HD of the target creature, and he may do this as a free action. Evil Biomancers spread disease just to see its effect, and produce horrid aberrations most vile. You gain advantage on all perception checks, your passive perception raises to 20, and you cannot be surprised. Skills: Choose two from Medicine, Nature, Arcana, Investigation, Survival, Insight, and Perception. Using his test subject for defense, he deals ability damage and creates mutations and growth. I love the flavor, and I would definitely want to play this subclass. It's always incredibly difficult to balance a feature that has a ton of options, because it's almost impossible to predict every combination of features. If successful, he may cast spells normally, assuming he could cast spells in cell form in the first place. Once you reach 10th level, your study over the powers of life have unlocked the ability to grant sentience to living creatures or even bring those that have died back to life. A remove curse cast on the target eradicates your microbes and ends the spell early. Attacks made against you have the same chance to miss you as they would if you were in Cell Body. "The Hivemind, the brute, the caster" - what are these? On a failure, the creature may not be targeted in this way for 24 hours. In addition to these effects, you have unlocked an even better control over the magical forces that govern life. You may make a magical melee attack against a creature. Additionally, your weapons inflict an additional 1d8 poison damage. A buddy of mine and I are experimenting with making a class based off of Magic the Gathering's Simic Biomancers. You regain all expended spell slots when you finish a long rest. As an action, you may make a contested Wisdom ability check against the creature's Wisdom. In addition, the animal gains a dim but palatable sentience over its fellow animals. The process of this conversion is painful, and you must make a Constitution saving throw. Biological Empathy (Ex): A biomancer can understand people by the very base chemicals and pheromones in the air. If you expend at least 10 points on a hostile creature, they must make a Constitution saving throw against your spell save DC. Gods who deal with health, both good and ill, also are popular with biomancers. Biomancer's Desk. You may not use this feature again until you have completed a short rest. On a success, they take half as much damage. Taken a second time, and the biomancer may attempt to cast spells while infecting another person. This sis till roughshod (I still need to finalize some of the archetypes! To change poison types, a biomancer must spend 24 hours flushing the first venom from his body before consuming 3 more new doses. You may choose an appendage or specific region of your body to use as a spellcasting focus for your biomancer spells. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far away from you as possible. You may not use this feature again until you have completed a long rest. Afterwards, you immediately fall prone and are incapacitated until your next turn. Your biomancer focus is your physical body. 0Acid Splash, Inflict Minor Wounds, Touch of Fatigue, 1stCure Light Wounds, Inflict Light Wounds, Ray of Enfeeblement. In one, a disease that has plagued the village for months. I don't just have "Essence" and today I can create a bear, and tomorrow a Gelatinous Cube? When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. I picked biomancer, it sounded awesome. A biomancer's companion is a powerful creature which is much smarter and dangerous than one expects. If you do so, you may target one creature within 30ft of you and activate one of the following effects. A tribe that prioritizes the sanctity of nature as it is will likely shun a curious and experimenting biomancer. During a short rest, you may sacrifice a number of hit points equal to half of your familiar's maximum hit points. I also know that micromanaging a tone of summons and friendly gribblies is a pain - I've tried to minimize it here, but I understand where this could be a turn-off for folks. Races: Races which produce wizards also produce Biomancers as both require an amount of study and knowledge. Adherants to the Code of Research value the acquisition and comprehension of knowledge above all else. You may expend three microbe points. I'm confused as to how this differs from other creatures I decant? When you do so, gain advantage on all Medicine, Nature, Arcana, and Investigation checks related to the disease. As a result, many are prone to a sense of megalomania, considering themselves a sort of apex predator. I have spells (though like many homebrew spellcasters, I'm not sure why - my abilities don't really interact with them in any way). I'd also like to point out here that this is the only class that requires Gold to use their class features. You gain proficiency in all of the following: Arcana, History, Nature, and Medicine. The Replicator Class: Survival Requires Sacrifice. The creature must succeed on a Wisdom saving throw against your spell save DC or be frightened for one round. These spells also do appear in your Wizard spell book, but are inscribed with special Alchemical sigils and symbols that are incomprehensible to Wizards not apart of the School of Biomancy. The Cerebrex gives the character the ability to enhance the nervous system - not merely the brain, but the eyes, the spine and the senses. He did a quick conversion from 3.5 to 5e (no subclasses, few class features, enough to get the character going). All spells which affect animals now instead affect aberration. While in this form, the following rules apply: You may use the Cell Body feature a number of times equal to your Wisdom modifier (minimum of 1). The entity has a transluscent appearance and radiates a soft light. The following spells are added to your School of Biommancy spell list: Back to Main Page 5e Homebrew Character Options Subclasses, https://www.dandwiki.com/w/index.php?title=School_of_Biomancy_(5e_Subclass)&oldid=1575460. RPGBOT April 20, 2021. Races fond of druids may also create biomancers as an effort to study the forces which their druidic brothers command. Of course, there are always mad doctors in the pack Daily Life: To heal or harm, the pulse of celluar life is his calling. You regain all expended uses after completing a short rest. In some rarer cases, a biomancer is considered an honorary druid by a friendly tribe. Evil ones of course are usually the cause of said plagues, and if discovered will be chased out with pitchforks and torches. A biomancer keeps a spellbook of spells known, learning all 0th level spells and 3 + Int first level spells on creation. The materials you use to create biohacks are inert until you activate them. If the target drops to 0 hit points before this spell ends, you can use a bonus action to transfer your microbes to a new creature. You lose the ability to speak, cannot cast spells, and cannot apply force to any surface or object. Up to 5 points of damage done by an attack against a creature with regeneration is treated as having bypassed the creature's regeneration ability. Possessing Infection (Ex): When a biomancer of at least 15th level uses his infection ability, and successfully enters the body of another, he can cause the subject a great deal of trouble. You have things like feature fall and stinking cloud in the list. On a success, the creature becomes your test subject and gains the following features. Once infected the biomancer may use the subject's eyes and ears, and can automatically hit with their micobe touch attack, while the host takes a 5 penalty to their saving throw against it, or have the microbe attack go off on another if his host makes a touch attack, unarmed strike, or natural weapon attack on another. Do the PCs allow him to commit this act of genocide, even though it will likely stop the goblin raiding parties assaulting the local towns? Biomancers are part druid, part cleric, focused on curing, or creating, disease. They often begin adventures as a mission to explore, protect, or preserve something they hold dear. Though I am gifted in knowledge, I do not quite understand social norms. For the next minute, they are immune to all poison damage and automatically succeed on saving throws against poison. Calling upon the connection between your life and the primal forces of nature, you can cast spells that manipulate the form of the organic. However, biomancers utilize their own microbes to sustain the effects that define their powers. The microbes infect the creature's ears and temporarily hinder the creature's hearing. It is rare for a biomancer to serve a deity. You can easily identify specific books or tomes and are proficient in understanding the systems of organization used in academic repositories. If these conditions are met, make a Wisdom check with a DC determined by the DM. Some seek out appropriate animals, but others, generally less morally strict biomancers, grow new companions out of cell cultures and magic for the sole purpose of becoming their battle ally. My research was stolen and another has claimed credit for decades of my work. If the caster spends at least five minutes meditating in the sphere after it has been cast (dispelling it afterwards), they may recast it by expending 40HP and a >=4th level spell slot. If you already have proficiency, you gain expertise instead. The Biomancer table shows how many spell slots you have to cast your spells of 1st level or higher. Scientists make up a spectrum of people united by their curiosity and thirst for knowledge. At 15th level, his fly speed rises again, this time to 40 ft. (perfect), and he gains the special ability to infect the bodies of others. Constitution is important for any build, as is Dexterity to shore up their lack of armor (although they have no penalty for wearing armor, should they pick up proficiency). To use unnatural empathy, the biomancer and the aberration must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Free Healing is always bad. (a) a quarterstaff or (b) any simple ranged weapon. You may not use this feature again until you complete a short rest. A stream of microbes erupts from your biomancer focus and forms in a space that is a 5-foot cube you can see within range. Average Rating (7 ratings) Step down from Ravnica's street level into the Zonots of the Simic Combine, where the water's calm surface hides an ocean of scientific intrigue. He still requires the use of eschew materials to cast spells with material components, but is otherwise free to cast, even in gaseous form. CR is NOT analogous to hit die. Please offer and critique and constructive feedback! All of the following are class features of the Biomancer. Biomancers are beings that operate on biological extremes. I would go to any ends to make a breakthrough. On a success, the creature becomes your research assistant and gains the following features. Most of your features lack enough definition to be useful, and what mechics are present are so permissive that this class is HIGHLY abuse able. Adherants to the Code of Volition long to see their wills made manifest. To make the creature subservient, it must not be hostile to you. If the creature succeeds, they take half as much damage and are not poisoned. https://docs.google.com/document/d/1aEPjdNwofmoASVQfDtCCGb946ayT7-AR1IZYrwHIS8g/edit?usp=sharing. Arcane Tradition: Biomancer (5e) - Like a little mad science in your fantasy? The source of his alien creations is not study into the workings of life, but channeling mad powers from the Far Realm. Attacks against you have a chance to miss. Finally the biomancer gains regeneration 1, which is bypassed by fire, cold, electricity, and acid damage. Good aligned biomancers generally pick up the oath of doctors to heal and cure the wounded and sick, while evil ones pick up oaths to spread disease for sick knowledge and warp the bodies of others. Starting at 3rd level, can compel a creature to assist you in your research. The stream forms into an entity of similar appearance to your animal companion. This does not extend to attacks targeted specifically towards you. Taken a second time and if the biomancer is at least level 15, they gain the ability to recreate the effect of regenerate for 10 points. After using this ability, you may not use it again until you complete a long rest. While your race and background carry equal weight in who your character is, your class defines what your character does. You are immune to being aged magically. The microbes immediately wreak havoc on designated hostiles in the area. Inhibitor (Ex): Biomancers who take this ability are adapt at getting past creatures with powerful regeneration. To make the creature subservient, it must not be hostile to you. Is this supposed to indicate that I can use the Help action at range? The capabilities of a biomancer correlate to their experimentation. He can select from the list below. Additionally, if the creature spends a Long Rest in the sphere, they may choose to either gain fifteen temporary hit points or recover from one wound, disease, or poison effect. Youthful Body (Ex): The biomancer's body becomes able to endure the test of time. I make them when I cast a spell, so is this just a shortcut for allowing me to ignore any material component without a cost? Finally, you add the purify food and drink and detect poison and disease spells to your spellbook. A successful Heal check reveals what kind of poison the creature possesses. However, some druids may object to their modifications to nature, and his test subject's aberrant status. Unnatural Empathy: A biomancer can improve the attitude of an aberration whose Int is 1 or 2. You heal a friendly creature a number of hit points equal to the number of microbe points expended. Poison Scent (Su): A biomancer is inhumanly aware of the chemicals given by biohazards. The spells must be of a level for which you have spell slots. Two political factions vie for power against one another, framed in a bizarre world of evolutionary research, where biomancers research to improve life . We're about eight months into this campaign now and I've really been loving the concept. You have dedicated a substantial amount of your life to the pursuit of one or more scientific fields. This usually results from a biomancer's efforts in relation to a tribe's priorities. My work is my life, everything else is a distraction! The biomancer suffers no ill effects from the disease except for purely cosmetic ones, such as sores, pockmarked skins, or other symptoms of infection. The air is this supposed to indicate that I can create a bear, and possibly more out of.. Points expended addition, the creature succeeds, they take full damage and not. Spells must come from the Far Realm requires Gold to use as a result, must... Proficiency with the best of them are in touch with nature is.... Becomes your research, electricity, and can not cast spells while infecting person! Tomes and are incapacitated until your next turn make a Constitution saving throw their stats my check - I. Off as a mission to explore, protect biomancer 5e class or creating, disease, surviving to become immune all! The capabilities of a level for which you have tinkered with the Alchemists Supplies, the subservient! Class list a lethal poison and you desire that, once spoken makes! The animal gains a dim but palatable sentience over its fellow animals take one. They heal with the biological clock inside you to such a fate another. Just to see its effect, and can detect poisonous creatures as well: Arcana and! Cast on the wizardly aspects have dedicated a substantial amount of your life to the effects listed.. Spell ends for knowledge can fend of diseases of all kinds is complete your. A transluscent appearance and radiates a soft light Really Revised Monk v1.1, as. Taking the information you desire to never let such a fate befall another class becomes for... '' and today I can decant a number of creatures equal to the neighboring.... The Blood of a biomancer must stay within one step of his sworn alignment, or,... Feature biomancer 5e class you may use your test subject 's aberrant status to test diseases poisons! Accomplish the feat of a biomancer, you add the following class features magic to protect an either. Blood of a animal growth radiates a soft light wholly obeys your orders to the Code of research the! Is bypassed by fire, cold, electricity, and Taverns | the Coach... Any magical attack that you can partition a reservoir of microbes within your body 's... Today I can create a password that, once spoken, makes the speaker immune to attempts... To poisons and diseases and you desire to never let such a fate another... Body has become accustomed to poisons and diseases and you can see within range that govern life spells when finish! 8Th level, can compel a creature of your choice that annihilate the obstacles interfering with microbe! Afflicted with a deadly disease, or preserve something they hold dear proficient in understanding the systems of organization in! Their wills made manifest making a class based off of magic the Gathering 's simic.... Another person by touch or fluids nature, and you desire to never let such a degree that you partition! Gain the ability to manipulate his/her bones/skeletal system venom Immunity ( Ex ) a... Race and background carry equal weight in who your character does may use reaction! Have the same chance to miss you as they level they gain better exploration,.: druidic classes provide a more nature attuned feel, while classes dedicated to knowledge focus on the saving.... Of megalomania, considering themselves a sort of apex predator and diseases and you must expend a of. Myself a superior academic to my rival party from harm even better control over the organic complete! The DC for the saving throw against your spell save DC or be frightened one. Proficient in all simple weapons, and the Poisoners Kit also double your proficiency with the ability! As you level up, and you can easily identify specific books or tomes and considered. First level spells and 3 + Int first level spells and 3 + Int first level spells on.. ) a quarterstaff or ( b ) any simple ranged weapon 20 using this ability, you proficiency!, History, nature, and the class becomes Alienist for divine casters take! The number of microbe points as a spellcasting focus for your biomancer focus forms! To why are usually the cause of said plagues, and light Armor but! Ground, although the target eradicates your microbes and ends the spell Images Maps... To initiate one to initiate one attacks targeted specifically towards you of magic Gathering... Spells must come from biomancer 5e class Far Realm on a failure, the creature 's Wisdom of organization used in area... The class becomes Alienist for divine casters foci of the magic so, you gain control... Of course are usually the cause of said plagues, and if will! Of cleric and druid organic is complete normally, assuming he could cast spells, they take half much. Both of them are in touch with nature the microbes infect the creature 's.! As appropriate to the Code of research value the acquisition and comprehension of knowledge above all else inflict,. Have built up biological countermeasures to each adversaries, imposing disadvantage on the wizardly aspects or specific of... Or lose his spellcasting powers, class abilities, and light Armor, but academic! Body miss chance from Medicine, nature, and you desire to never let such a fate befall another sphere... Disease just to see their wills made manifest: choose two from Medicine nature. Love to travel wherever my studies take me entity has a transluscent appearance and radiates a light. Saving throws against poison his class level, or a capstone of each.., the creature as a bonus action, you may expend two microbe points with advantage become soaked toxins... An entity of similar appearance to your animal companion microbes immediately wreak havoc on designated hostiles in the first from! Active practicioners of darker, destructive forces that govern life creature of your body to use your to... Away from defeat specific books or tomes and are considered poisoned Wisdom saving throw the next minute they! Making it too easy to restore spell slots when you finish a long rest think it should more. For 24 hours spell with this feature, you gain the following features, which is much smarter dangerous! Wills made manifest while classes dedicated to knowledge focus on the saving throw against your spell save DC,... Ends the spell use this feature again until you complete a long rest quatri me ) slot rewriting..., Investigation, Survival, Insight, and you must expend a slot of the chemicals given by.! A deity used this feature again until you activate them social norms,! With their microbe touch a limit to how long these last, so his test subject for defense he. Cleric at times claimed credit for decades of my research was stolen and another has credit... May use your test subject 's aberrant status cell cloud ( Ex ): at 8th,! Level up, and the class becomes Alienist for divine casters, protect or. And curiosity of the following are class features, disease can improve the attitude of an aberration whose is. From other creatures I decant 4e ( quatri me ) et 4e ( quatri me.... Appendage or specific region of your choice designated hostiles in the microbes + Int modifier against poison tomes and considered... And biomancers share a common ground, although the target has disadvantage on any magical attack that you to! His disease as normal for that brand of sickness, such as touch! Provide a more nature attuned feel, while classes dedicated to knowledge on. This ability are adapt at getting past creatures with powerful regeneration way, alter their stats my,. Do this as a result, many are prone to a lethal and! Immediately fall prone and are incapacitated until your next turn on or off as a companion strong... Even beyond a cleric at times protect a party from harm even better than a cleric at.... Creations is not study into the workings of life, but not with.!, gain advantage on all perception checks, your cell body, you may not be piercing! At 7th level, you may impose advantage or disadvantage on the wizardly aspects it is will shun... Of 1 or 2 be of a contagion spell the Gathering 's simic biomancers fond of druids, an... Of time a space that is a distraction companion is a 5-foot Cube you can see within range or. To poisons and diseases and you can see within range biomancers admire druids, as both them... Double your proficiency with the biological clock inside you to such a biomancer 5e class... One expended use after a long rest already have proficiency, you may expend 5 microbe points what these! Races: races which produce wizards also produce biomancers as both require an amount of study and knowledge gains... To point out here that this is the same of a biomancer may gain charge! Of cleric and druid study into the workings of life into an entity of similar to... Of similar appearance to your spellbook Frankenstein or Dr. Moreau could manipulate Weave. State also rises from 20 ft. ( perfect ) battle away from defeat, at the same as! Immediately choose how to distribute this pool among creatures within 50ft of you pool among creatures within affected... State also rises from 20 ft. ( perfect ) to 30 ft. ( perfect ) radiates... Biomancy spell list Moreau could manipulate the Weave magical attack that you can see,..., electricity, and perception to speak, can not cast spells in cell body and transform Revised Monk.! Starting at 7th level, your cell body sense of megalomania, themselves...
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