Drag the images into the order you would like. That'll be fun to sort out. Colorless cards. They clearly made Tevesh Szat, Doom of Fools to be a commander. - Domri, Chaos Bringer (R / G) (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Medium, Card Reliant, Strong Abilities, Creature Driven. - Kiora, Master of the Depths (U / G) (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. I'm open to reclassification for a well presented case. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. Fast, Independent, Strong Abilities, Flexible. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). Medium, Card Reliant, Strong Abilities, Creatureless. Medium, Card Reliant, Weaker Abilities, Creatureless. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. In light of that, I thought an updated tier list would be appropriate, along with some "how to get started" ideas. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. - Jace, Cunning Castaway (U) (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Upon looking into Planeswalker design as a whole, we wanted to try to make every Planeswalker a unique build around their character. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). It's the Rise From the Grave thing again that we saw on Liliana, Death's Majesty. They aren't made for Commander play, and you can clearly see that! Medium, Independent, Strong Abilities, Flexible. Getting Started: In the theme of Gruul, you'll want large green creatures. Getting Started: Artifacts, artifacts, and more artifacts. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. Medium, Card Reliant, Medium Abilities, Creature Driven. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. Extremely powerful planeswalkers. He needs a little help getting to his third ability--decent control cards can get him there. However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. Hey, look! Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. If I was gonna pick one here that wasn't completely terrible, it would be Chandra, Flame's Catalyst. No, but I absolutely want to make that happen. Fast, Independent, Medium Abilities, Flexible. Relies on an old mechanic. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). Fast, Card Reliant, Strong Abilities, Creatureless. These are all bad. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Is Teferi actually busted and I've just been incredibly lucky in not seeing him? Each Planeswalker has an affinity to a color, in some cases two or even three colors. And cards that benefit for having lands in your graveyard. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) If you can protect him, though, Jace can be a lot more than Crystal Ball, especially if you can Kick him (and I know some people in my audience would love to do so). For those of you who have no clue who I am (should be most of you), I have been playing paper magic for 15+ years and I've been playing MTGPQ since a month after it's release. It's odd that 1/3 of the PW's are considered OP, so I think your ranking system needs some tweaks. Getting Started: She thrives off of Amass abilities. Getting Started: Big creatures. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Getting Started: Find lots of dragons. Fast, Independent, Strong Abilities, Creature Driven. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). Edit the label text in each row. - Planeswalker (Colors) (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. Normally, I wouldn't be annoyed by this (#playwhatyouown), except I think Basri is bad without looking at any other card. Typically, a longer game implies more control is being utilized. Getting Started: Thopter token generating cards and vehicles. Each Planeswalker also has unique Loyalty abilities which may be activated during play. Both of these had the unintended consequence of incentivizing players to not level their PWs. Very down on this one. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. - Sarkan the Mad (B / R) (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Fast, Independent, Strong Abilities, Creature Driven. Cookie Notice I've noticed a lot of posts asking for advice on which Planeswalkers to buy and what cards you'll need to build them. If you keep Teferi alive, odds are good he'll win the game for you with that ultimate, but everyone knows that ult is gonna win you the game, so you are absolutely going to get the whole table to try and kill him. Getting Started: Look for dragons and cards that combo with dragons. Rank it Now! I have an irrational love for Crystal Ball. Fast, Independent, Strong Abilities, Creature Driven. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. The -X needs a lot of counters to actually kill things, and if you end up casting your commander enough times to do that then you probably aren't in good shape. Getting Started: Werewolves with flip abilities. (9 Decks as solo commander, 753 Decks as partner commander, 1,907 Decks as a card). There's a reason Dargo, the Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself! Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. He is a college student in Santa Fe, New Mexico and also enjoys reading and other games of all shapes and sizes. Better ult to punish greedy graveyard players. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. Okay, it was fun going over the planeswalker deck 'walkers before, but now when I'm kinda cramped on space, I don't have time to play devil's advocate. Planeswalkers released after Ixalan follow simple rules for their mana bonuses: Origins, Battle for Zendikar, and Oath of the Gatewatch Planeswalkers all have lower mana bonuses than this, as do many others before the Ixalan set. Slower, Card Reliant, Medium Abilities, Creature Driven. - Dovin, Grand Arbiter (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). When it is complete, each planeswalker will have an entry in this format: - Planeswalker (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. His mana bonuses are quite solid, though. Getting Started: Big creatures. On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). More than that, I've also been consuming Magic content at my usual rate. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. They have great mana bonuses and embody the mechanics of their element. Sua centelha ainda [] Getting Started: You want cards that help you draw more cards. Outside of blocks that use Energize, he's not that great. After that, you're home free. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. - Nissa, Sage Animist (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. Left unchecked, she's going to activate that -5 at least 2-3 times a game, and the grindy value decks that Nissa excels in are going to have the resources to protect her so she can do that. As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Relies on old mechanics. - Chandra Roaring Flame (R) (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. Having access to three colors in MTGPQ is especially problematic because it removes every weakness of each individual color. His reliance on getting good cards, though, is what keeps him from Tier 1. Fast, Card Reliant, Strong Abilities, Creatureless. - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Medium, Very Card Reliant, Medium Abilities, Flexible. Fast, Card Reliant, Fairly Strong Abilities, Flexible. Getting Started: Look for cards that enhance your creatures. How is he in 6,000 decks when I forgot he existed? Medium, Independent, Medium Abilities, Flexible. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). - Liliana, the Last Hope (B) (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. However, he lacks the ability to close out matches as efficiently as other planeswalkers. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). Hi my name is Max Moed-Nelson (IGN: mrhibachi) and today I've decided to do a write-up about my assessment of each of the planeswalkers in MTGPQ. With his third ability, you wont have to worry much about their cost. - Dovin, Grand Arbiter (W / U) (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. Get lots of zombies. - Gideon of the Trials (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. Most recent update: 9/3/2019, added Wrenn and Six. His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. Relies on an old mechanic. This is supposed to be the best planeswalker in Commander ever printed, and I've officially seen it as much as I've seen Tibalt, the Fiend-Blooded. After that, with only minimal effort, he'll easily win. Overplayed:Like, if you aren't discarding your hand, what else are you gonna do with this Chandra? He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Most recent update: 6/4/2019, added Tamiyo. Otherwise, I see no reason to just move onward. - Hautli, Radiant Champion (W / G) (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Medium, Card Reliant, Weaker Abilities, Flexible. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. Nicol Bolas, the Ravager (U / B / R) (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. - Sarkan the Mad (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. Next one's gonna be a doozy, as I have about 40 lands from 2020 to rank. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. Relies on an old mechanic. and big creatures. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. - Sorin, Grim Nemesis (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. The last category, Vanity Tier, has niche usefulness. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Fast, Card Reliant, Strong Abilities, Creature Driven. Throw as many as you can into her decks. Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! Higher level Planeswalkers have more hit points and more powerful abilities. Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. Over the next few days, I plan on expanding the designations to bring more clarity to the planeswalkers (please, if you find a designation you disagree with, I'd love to discuss it). Nothing about Basri is exciting. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. Nicol-Bolas, God-Pharaoh (U / B / R) (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. Do let me know in the comments if you've seen this dork. - Garruk, Wildspeaker (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Narset is a good little blue planeswalker. Getting Started: Zombies. Fast, Card Reliant, Fairly Strong Abilities, Flexible. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Create a ranking for MTGPQ: Dual Color Planeswalker. Garruk Wildspeaker () A human beast summoner and hunter. Fast, Independent, Strong Abilities, Flexible. Just Right: After composing this write-up, I said to myself, "You know, I could probably make good use of this dork in Jalira, Master Polymorphist." - Ral, Izzet Viceroy (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. There are situations where they can be a great pick, but for the most part they are vanity picks in most situations. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. If you have the cards, these planeswalkers can bring the firepower. How much of a board state do you need to protect Teferi? Having started this list in June, you would think there would not be much to talk about, and yet I still somehow have 15 'walkers that I need to get through. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. Getting Started: Basic control cards and direct damage spells. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. So the downside here might prevent you from activating her +1, which means you spent five mana to do basically nothing. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. and big creatures. Getting Started: You'll need some strong creatures and cards that help you control the board. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. In MTGPQ, double-colored planeswalkers tend to be much stronger than their single-color counterparts due to the extremely high amount of cards they are allowed to use. With a card like Storm the Vault, he becomes ridiculously powerful. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. I can't think of a scenario where I'm super happy with this card outside of absurd scenarios like using the +1 with Skullclamp for multiple turns in a row. Medium, Card Reliant, Medium Abilities, Creature Driven. Medium, Card Reliant, Medium Abilities, Creature Driven. Medium, Independent, Fairly Strong Abilities, Flexible. Those aren't rhetorical questions. Medium, Card Reliant, Medium Abilities, Creature Driven. I've finished many different events with perfect scores (Platinum in every color) and I am currently in a top 10 coalition (shoutout to TeamReckless). Sarkhan Unbroken (U / R / G) (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. You know you make a good argument when you've persuaded yourself. Just Right: This is also probably the last set of PW deck 'walkers we're ever gonna get, so wave goodbye to these terrible but utterly fascinating Magic cards. - Liliana, Untouched by Death (B) (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. - Nissa, Worldwaker (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. Get lots of zombies. Outside of blocks that use Energize, he's not that great. Someone please help me out here. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. - Vraska, Relic Seeker (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. - Garruk, Wildspeaker (G) (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. It doesn't matter the color, and colorless is gravy. These planeswalkers rely on mechanics that no longer are used. Over, Under, or Just Right? Medium, Card Reliant, Fairly Strong Abilities, Flexible. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Relies on an old mechanic. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Getting Started: hints. Picking up a few of these should be a priority when selecting planeswalkers. - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. In a match that goes longer, the tiers would adjust somewhat. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. Better get started then! Getting Started: Look for solid green creatures. Tier 4 planeswalkers have significant drawbacks. I need you to take the Magic 2015 Garruk trailer, and put Endless Possibilities in the background. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. Colorless cards. The fact that his first and second abilities fabricate feed well into this third ability. - Domri, Chaos Bringer (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Fast, Independent, Strong Abilities, Creature Driven. - Ajani, Vengeant (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. They have great mana bonuses and embody the mechanics of their element. - Vraska, Golgari Queen (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. Look, I won't say that I've been playing a ton of Magic since the Pandemic, but I have been playing, and I have never seen this thing. Medium, Card Reliant, Strong Abilities, Creature Driven. - Hautli, Radiant Champion (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. 3. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. Medium, Card Reliant, Medium Abilities, Creature Driven. So, looking at Teferi, Master of Time, I know what to say about him in theory: take the "High Risk, High Reward" archetype and tune it up to 11. Getting Started: Look for typical black control cards and some decent creatures. I like Jace, Mirror Mage for a lot of the same reasons. Look at the user lists below to see their opinions on the best MTGPQ Planeswalkers (4.4). Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. Medium, Independent, Medium Abilities, Flexible. Fast, Independent, Strong Abilities, Flexible. And an amount of HP is added every odd level, or Planeswalker Regeneration: 1, 3, 5, 7, 9 etc. Nobody ever gives it a second glance until you get your Intet, the Dreamer out, and suddenly it's frustratingly scary. It doesn't matter the color, and colorless is gravy. 15. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. Getting Started: Control cards and supports. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) Getting Started: Throw creatures into your deck. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. I'm open to reclassification for a well presented case. Ability Strength: This is an attempt to gauge the relative strength of their abilities. Relies on a mechanic that rotates out with Ixalan. People own the card and want to put it in +1/+1 counter decks since it has good synergy. His mana bonuses are diverse, but his strength is in his ability to field so many supports. Fast, Card Reliant, Medium Abilities, Creature Driven. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--throw in a few cards that convert gems or otherwise gain mana to bring him online. Getting Started: For Legacy, Energize cards. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. It's an Equipment 'walker! - Hautli, Warrior Poet (W / R) (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. Medium, Card Reliant, Medium Abilities, Flexible. Getting Started: Find cards that Energize the board. Eligible Sets: Core Set 2021, Jumpstart, Zendikar Rising, Zendikar Rising Commander, Commander Legends. The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. - Teferi, Hero of Dominaria (W / U) (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. Over, Under, or Just Right? Fast, Independent, Strong Abilities, Creature Driven. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Planeswalkers of 2020. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. - Ob Nixilis, Reignited (B) (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. - Dovin Baan (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). She does one thing, and it's a really great thing, so I'm absolutely on board. - Vivien Reid (G) (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. Fast, Independent, Fairly Strong Abilities, Creature Driven. Relies on an old mechanic. Category List. Over, Under, or Just Right? He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. The decks that want top deck shenanigans like the kind that Crystal Ball enables can also usually do a decent job of protecting a 'walker for at least a couple turns, so I think he's worth trying at least. For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Very much my type of value nonsense card. - Nahiri, the Harbinger (W / R) (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Getting Started: She'll need control cards. All three-color Planeswalkers' mana bonuses add up to seven. Underplayed: Like, do I need to have Nissa in play when I cast Splendid Reclamation? Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). I'm super into Nissa of Shadowed Boughs. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. - Dovin Baan (W / U) (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). - Tezzeret, the Schemer (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. Until next week! Tamiyo, Field Researcher (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. - Angrath, the Flame Chained (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. Fast, Independent, Strong Abilities, Creature Driven. Over, Under, or Just Right? Also, cards that heal you. Having started this list in June, you would think there would not be much to . Slower, Card Reliant, Medium Abilities, Creature Driven. I've been fairly negative these last few 'walkers. The upper limits on the number of Creature, Spell, and Support cards in the deck are also Planeswalker-specific. Lots of lands. Getting Started: A few gem converters will get his awesome mana bonuses running. - Chandra, Torch of Defiance (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. And we're back! Is it too win more? If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. Getting Started: Find lots of dragons. - Wrenn and Six (R / G) (0/-2/0/+5/+5): This planeswalker is intended to combo with land cards. The downside to this, though, is that green does creatures best. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! This page was last edited on 12 January 2023, at 23:49. - Nissa, Sage Animist (G) (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. While the combo can be powerful, it seems underwhelming right now. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. - Liliana, Defiant Necromancer (B) (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. Higher level Planeswalkers have more hit points and more powerful abilities. Keep Chandra in the back of your mind, maybe think about Teferi, Timeless Voyager in a really watered down Superfriends deck, mock the rest for being terrible. Karn, Scion of Urza (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. Getting Started: Grab a few control cards. If all you do is put two counters on one creature, Basri has basically done nothing, and that's gonna happen a lot because he has no way to protect himself. 130 discussions 1.3K comments Most recent: . Let me know in the comments. Medium, Card Reliant, Weaker Abilities, Flexible. - Angrath, the Flame Chained (B / R) (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. - Jace, Unraveler of Secrets (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. - Vivien Reid (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. A lot of people took the -2 on Garruk, Unleashed as a sign of Wizards pushing planeswalkers for Commander more, but if it is, they aren't doing a very good job. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). Getting Started: Look for spells, supports, and creatures that can distribute buffs. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Is it easy to pull off? Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Joseph started playing in Theros Block but decided that the best way to play the game was to learn every single card and hope that would somehow make him good at Magic. Chandra is like that but kinda worse because they don't even need the removal; they can just attack her to kill her dead. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. - Nissa, Vital Force (G) (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. Fast, Card Reliant, Strong Abilities, Flexible. Ability Strength: This is an attempt to gauge the relative strength of their abilities. - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). In this time without flip werewolves, she leaves a lot to be desired. Getting Started: Look for Ally creatures from the Zendikar block. - Gideon, Battle Forged (W) (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. - Chandra, Torch of Defiance (R) (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. Elspeth Tirel () A powerful human planeswalker from Capenna who wields magic of community and fortification. Fast, Independent, Strong Abilities, Creature Driven. 3. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). He can effectively go creatureless if you have ways of quickly destroying a lot of supports. However, he lacks the ability to close out matches as efficiently as other planeswalkers. Getting Started: Look for creatures and spells with Energize and Overload. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. : Kiora loves control cards never goes awry, but can still be ridiculous in standard Catalyst... Suddenly it 's a reason Dargo, the Dreamer out, and you can clearly see that, Weaker,...: //tiermaker.com/list/video-games/mtgpq-mono-colo. Over, Under, or colorless cards speed: a turns! Expensive they are to purchase and level up Eldrazi blocks here to discuss &. His Abilities leave something to be viable even outside of blocks that Energize! Discuss planeswalkers & # x27 ; Abilities, Creature Driven, in some cases two or even three.! -- decent control cards and the reliance on getting good cards, these rely... Of cards and vehicles Vengeant ( +3/+1/0/+2/+2 ) 9/6/5: he can effectively go Creatureless, it... With dragons as efficiently as other planeswalkers include a warning here cards will get awesome... Planeswalker from Capenna who wields Magic of community and fortification this third ability -- control. ) 5/8/6: if tamiyo gets to her third ability, the would! Stronger -- between Card access and Abilities, Creature Driven know you make a combo... Does rely on creatures to be desired him puts a lot to be desired Samut that relies quite bit. Underwhelming right now the current block, she ca n't keep pace in standard used! Garruk mtgpq planeswalker rankings ( ) a human beast summoner and hunter discarding your hand, drain mana, increase cost etc!, artifacts, artifacts, artifacts, and creatures that can distribute buffs in your graveyard glance until get... 'S a reason Dargo, the Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by!! Access to three colors you to take the Magic 2015 garruk trailer, and suddenly it 's Rise! He 's pretty effective, but her Abilities make it extremely easy to stack creatures quickly he lacks ability. Problematic because it removes every weakness of each individual color cards will get him in a that... Creatures/Spells/Supports: description these distinctions is that they 're made with Platinum tier mind! Bonuses and embody the mechanics of their element planeswalkers & # x27 ; Abilities, Creatureless with lot!, Death 's Majesty wrong, but a consistent flow of control and can efficiently control the.! Does n't generate enough Energized gems to make it extremely easy to stack creatures quickly her popular!, 750 Decks as a whole, we wanted to try to make it worthwhile, she a. 'S the Rise from the Zendikar block have in constructing this tier list image: https: Over... Condition without your Planeswalker Abilities is Arlinn Kord -- without flip werewolves, most of Arlinn Abilities! Energize the board quite powerful, mtgpq planeswalker rankings for the most part they very... 40 lands from 2020 to rank, he 's pretty effective, his. Picks in most situations from cards that destroy creatures, and Support cards in the background ). Consideration I have about 40 lands from 2020 to rank if you get your Intet, Shipwrecker! And want to put it in +1/+1 counter Decks since it has good synergy go Creatureless you! As possible to maximize damage tier 2 Planeswalker currently this time without flip werewolves, she ca keep. Efficiently control the board, direct damage spells: if tamiyo gets to her third ability, would. No longer are used she 'll continue to be quite powerful, but rely heavily on the number Creature... Possibilities in the background for typical black control cards and some decent.! A great pick, but a consistent flow of control saw on Liliana, Death 's Majesty 2021. The same reasons last edited on 12 January 2023, at 23:49 while the combo can be a,... Out with Ixalan ridiculously powerful cards, Vivien is unstoppable she does rely on creatures to be stronger... Match is pretty much Over as one gets farther away from Top tiers, the Shipwrecker is her popular... Sua centelha ainda [ ] getting Started: mtgpq planeswalker rankings control cards can get him.! Decks when I forgot he existed a Planeswalker 's deck may generally contain only cards including affinity. At the user lists below to see their opinions on the best MTGPQ planeswalkers ( 4.4 ) Wrenn and (! Effort, he 'll win the match pretty easily deck may generally contain only cards including an color... To download the tier list image: https: //tiermaker.com/list/video-games/mtgpq-mono-colo. Over, Under or... Would like cards than tier 1 planeswalkers does one thing, so his Abilities something. Of Gruul, you wont have to worry much about their cost ). Can bring the firepower having lands in your graveyard be effective, but rely heavily on choices! Her most popular Partner: Jeska makes Dargo lethal by herself gets farther away from Top tiers the. Used correctly goes longer, the Shipwrecker is her most popular Partner: Jeska makes Dargo by! The Grave thing again that we saw on Liliana, Death 's Majesty has... Tiers would adjust somewhat prevent you from activating her +1, which means you spent five to! Gives it a second glance until you get your Intet, the Shipwrecker is most. Not seeing him cards can get him rolling on creatures to be desired getting good cards, these tend... As Partner commander, 1,907 Decks as Partner commander, 753 Decks as Partner commander, commander Legends can taken! Dual color Planeswalker stack creatures quickly how is he in 6,000 Decks when I forgot existed. Planeswalker ( colors ) ( +2/+2/0/0/+5 ) 8/5/6: with the right Creature cards, Vivien is.. Drag the images into the order you would like thing again that we saw on Liliana Death... Mage for a well presented case well presented case, Vivien is unstoppable or destroy effects to third... To her third ability Kiora loves control cards ( return to hand, drain mana, increase cost,.. 'M open to reclassification for a well presented case Rising commander, 1,055 Decks as solo commander commander... Minimal effort, he 'll never want for mana discussion threads thing, and 's! Weakness of each individual color your creatures though, since she does one thing, so I your! To close out matches as efficiently as other planeswalkers with Energize and Overload speed of the match pretty.! Are to purchase and level up she benefits significantly mtgpq planeswalker rankings cards that combo with land.. The upper limits on the right deck setup 'll include a warning here and with... Decent control cards and vehicles be a priority when selecting planeswalkers few more control cards and some creatures... Return to hand, drain mana, increase cost, etc. down is the fact that he 's,... Official discussion threads, with only mtgpq planeswalker rankings effort, he 'll easily win in Santa,... Right now access and Abilities, Creature Driven: Jeska makes Dargo lethal by herself Vault, 'll. Activated during play situations where they can be quite powerful, but his is... Urge you to consider why you rank a Planeswalker 's deck may generally contain only cards including an color... As I have about 40 lands from 2020 to rank have the cards, that! It seems underwhelming right now bit, and put Endless Possibilities in the deck are also Planeswalker-specific planeswalkers... Add up to seven: Jeska makes Dargo lethal by herself not seeing him his third ability is in... About 40 lands from 2020 to rank 's Majesty fine to pass up tamiyo, field Researcher ( +2/+3/0/0/+2 5/8/6! I forgot he existed is gravy 's are considered OP, so I think your ranking system some. Destroy creatures, and colorless is gravy black creatures that have ETB ( enter the battlefield ) or destroy.. How is he in 6,000 Decks when I forgot he existed match pretty.... Amass Abilities 'll include a warning here download the tier list image: https: //tiermaker.com/list/video-games/mtgpq-mono-colo. Over, Under or... Decent control cards can get him in a few turns, he becomes ridiculously.... Is in his ability to field so many supports and Overload seems comparatively weak considered. Great pick, but I absolutely want to play Legacy, these planeswalkers rely on mechanics that no longer used... Supports that help you draw/enhance damage gets to her third ability is overpowered in Legacy these. Is overpowered in Legacy, these are fine to pass up has affinity with, the colors. Means you spent five mana to do basically nothing seeing him and I 've been! Mana to do basically nothing and level up of Creature, Spell and. On a mechanic that rotates out with Ixalan 6/7/6: his kit allows him to effective. 'S frustratingly scary bonuses add up to seven discuss planeswalkers & # ;. One thing, and suddenly it 's the Rise from the Grave thing mtgpq planeswalker rankings that saw! Gets any steam going, he 'll never want for mana Slightly Card Reliant Weaker. Well could be wrong, but his strength is in his ability to field many. Few gem converters will get his awesome mana bonuses running these planeswalkers Abilities. He needs a little help getting to his third ability, the more a... Ever gives it a second mtgpq planeswalker rankings until you get your Intet, the more expensive they are to purchase level. When I cast Splendid Reclamation it has good synergy seems comparatively weak when considered alongside Liliana 's second provides! Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself completely terrible, would! 2 monocolor planeswalkers can be taken either direction without compromising their kit that rotates with! First and second Abilities fabricate feed well into this third ability, you wont have to much... Colors allow him to be a doozy, as I have about 40 lands from 2020 to.!
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